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Lockjaw Part Showcase - Mini Pylon

As the art director for Lockjaw: Robo-Royale, I was in charge of creating multiple 3D hero assets used as our robot parts for gameplay. I took these assets down our modeling pipeline, ranging from textures, to rigging, and animation work. This asset particularly had some VFX I had the opportunity to collaborate with Jordan Gerhardt on, showcased in the video.